2.7.1. No Drugs without Media, No Media without Drugs
As I already mentioned mediatheory is influenced by drug-theory.
So it is no wonder that the relationship between the universal
medium computer and the human becomes most often described as
similar to a relationship drug - user. "The computer's holding
power is a phenomenon frequently referred to in terms associated
with drug addiction. It is striking that the word 'user' is associated
mainly with computers and drugs." (Turkle 1997: 30) In fact the
discourse about computer-user relationship becomes determined
by this notion. 'Computers make addictive' is a wide-spread notion,
especially when the computer gets online and becomes a medium
with unlimited borders. And so there are already in analogy to
the anonymous alcoholics the first selfhelpgroups for online-addicts
'The anonymous online-addicts'. Paradoxically this group meets
online.
But to see drugs only as something addictive misses out a lot
and discredits the whole concept of drug. Sherry Turkle prefers
therefore another metaphor: "I prefer the metaphor of seduction
because it emphasizes the relationship between person and machine.
Love, passion, infatuation, what we feel for another person teaches
us about ourselves. If we explore these feelings, we can learn
what we are drawn to, what we are missing, and what we need. The
analysis of computational seductions offers similar promise if
we drop the cliché of addiction and turn to the forces, or more
precisely, the diversity of forces that keep us engrossed in computational
media."(ibid.: 30) For Sherry Turkle the notion of addiction wipes
out all other attributes of drugs. And she is right many prejudices
and wrong imaginations make it difficult to deal with the concept
drug.
However it is the main analogy used, when mediatheorists and science
fiction authors talk of the relationship between user and computer.
In Understanding Media (1965) Marshall McLuhan compares media with drugs and describes
their effects as narcotic ('narcism and narcosis'). A similar
notion one can find in Neil Postman's work. Timothy Leary speaks
in Chaos and Cyberculture (1994) of cybernetics in analogy to psychedelics. Computernetworks
become therefore a kind of an hallucinogenic electronic drug.
The same does Douglas Rushkoff in Cyberia (1994) as already seen in chapter about Cyberia. This is also
a very common notion of science fiction authors like William Gibson
in Neuromancer (1984): Cyberspace as "consensual hallucination experienced daily
by billions of legitimate operators, in every nation, by children
being taught mathematical concepts... A graphic representation
of data abstracted from the bank of every computer in the human
system." (Gibson quoted by Featherstone; Burrows1995: 6) Neal
Stephenson in Snow Crash (1992) describes drugdealers in the metaverse dealing with 'snow
crash', binary bits of information, which have the effect of drugs.
Paul Virilio speaks of 'de-realisation' and the substitution of
reality through virtual reality' and states that "The suggestive
power of virtual technologies is without parallel. Next to the
illicit drugs-based narco capitalism which is currently destabilizing
the world economy, a computer-communication narco-economy is building
up fast." (WWW: Speed and Information: 4) Jean Baudrillard and
Arthur Kroker share the notion of the 'ecstasy of communication'.
Michael Heim speaks of virtual reality as "virtual environment
[that] sucks in its users with a power unlike any other medium
unless we include under media the religious rituals and sacred
dramas that once gave art works their context." (Heim 1995: 68)
It is a widely used analogy to compare drugs or drug rituals and
computers and its usage and so finally computer and drug become
perceived as the same. Agentur Bilwet therefore suggests to conceptualize
media as drugs and drugs as media: "Drugs are means of transport
to the place where you already are: They make the invisible visible:
that what you star at all day." (Bilwet 1994:195- transl. S.J.)
They describe 'drugs as media', "Plant-drugs are teleports who
offer access to parallel worlds." (Agentur Bilwet 1993: 98 - transl.
S.J.), 'media as drugs': "When a new medium is introduced, a hallucinogenic
effect appears. Think of the first bicycle-tour with a walkman
or the first contact with Cyberspace." (ibid.:100- transl. S.J.)
and 'media and drugs': "Drugs and media are equal partners. As
long as the computer is not directly connected to the brain (and
therefore to the process of creation), retarding and accelerating
drugs are necessary to keep cool in the midst of the incredible
data-interaction, that are the basis for virtual realities. Drugs
can be used as meta-media, to dominate the technical media.[..]
But at the same time they make technical media out of ones own
nerves." (ibid.: 102- transl. S.J.)
When media are drugs, the use of computers must have similar effects
than taking drugs. Certain drugs disrupt the concept of time and
space, just like cyberspace does. Besides their notion of addiction
or seduction certain drugs also empower in producing behavior
which is not possible without the use of the drug, by enhancing
creativity, physical power etc.. And the same is true for the
electronic drug where the web of interconnected computers provide
the ultimate electronic neural extension for the growing mind.(Rushkoff)
The notion of empowerment goes along with McLuhan's notions that
media are extensions of the senses, the mind and the body. An
often described effect of drugs is also the one of disembodiment,
which can be seen analogous to the creation of a terminal identity,
a digital narrative freed from reality so that it can become a
virtual identity.